Michael Takashi Sandborn
755 Minnesota Ave
San Jose, Ca 95125
msandborn@gmail.com
408-613-2334
Objective:
I've loved drawing since the day I drew from my first x-men comic. If I could draw instead of sleeping, I would.
Work History
Animator/User Interface Design Boeing/Cogswell College December 2008 .
- Concept and Developed a complex symbol based user interface to be used for use with animation.
- Animated scenes based on a script to be used with 3D assets.
- Worked under a rush schedule and delivered.
Illustrator Inkworks Fall 2008 .
- Illustrated 190 of 209 approved sketch cards with markers and ink.
- Worked via telecommunication.
3D Modeler Cast Iron Games Fall 2008 .
- Modeled and Animated vehicle models based on provided concepts.
- Worked with Modo and 3D Studio max for animation.
Graphic Designer Dr Master Books Fall 2006 –Fall 2007
- Responsible for cleanup of 200+ page graphic novels.
- Inserted Text and Sound Effect Typography.
- Worked under extremely tight deadlines, and delivered.
Concept Design Intern Softimage XSI Summer 2006
- Provided research materials
- Created and designed final Mecha Design for XSI 2007 GDC MOTOR demo.
- Produced accurate vector based schematics for final Mecha Design.
- Developed character designs for future XSI projects.
Character Artist Intern Cogswell College Summer 2005
- Worked and lead a team to completion on a tight deadline.
- Designed primary visual style guide
- Was in charge of making Flash Based Library for main character.
Shipped Titles:
- QA - Rock Band (Wii North American & European SKU)
- QA -Rock Band 2 (Xbox 360 North American & European SKU)
- QA - Rock Band 2 (PS3)
- QA -Rock Band 2 (Wii North American SKU)
Education:
Cogswell Polytechnical College Digital Arts & Animation Graduate 2009
Skills
- Photoshop CS - 4years professional experience backed by traditional training, as well as experience in layout for print, photo restoration, paint, & sprite animation.
- Flash – 2 year professional experience in drawn and symbol animation, audio mixing and background creation.
- Painter IX – 2 year experience backed by 4 years of traditional training.
- Maya / Softimage XSI – 1 year professional modeling experience for games.
- Intermediate knowledge of Animation (2D), technical drawing, Adobe Illustrator Final Cut Pro and Dreamweaver.
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